Four professions
Gathering, Combat, Prospecting and Fabrication form the core progression loop and generate the resources needed to keep the expedition growing.
An original sci-fi idle and incremental browser game built around long-term progression, connected systems, resource management and an expanding expedition across distant worlds.
Gathering, Combat, Prospecting and Fabrication feed the same expedition while Crew, Equipment, Boosts, Research, assignments, discoveries and Ascension keep opening new layers.
Gathering, Combat, Prospecting and Fabrication form the core progression loop and generate the resources needed to keep the expedition growing.
Advance through Green Vale, Iron Reach, Echo Wilds, Crystal Shore, Red Dunes and Neon City, with Silent Gate planned as the next destination.
Achievements, Expedition Assignments, Research, upgrades, discoveries, Genesis Shards and Ascension layer on top of the core resource loop.
Temporary Boosters, Breakthroughs and Major Breakthroughs reward active interaction without replacing the slower idle economy.
Local persistence plus manual save export and import keep progress portable without requiring a game account.
Distant Shift has its own original worlds, creatures, terminology, artwork, website and community, separate from the Entropia Museum Network.
Distant Shift runs directly in the browser and is maintained on its own standalone domain so there is only one live game build to update.